View Single Post
Old May 5th, 2008, 18:23   #84
kellwolf
Old Skool
 
kellwolf's Avatar
 
Join Date: Jun 2003
Location: Memphis, TN
Posts: 12,802
Send a message via AIM to kellwolf
Default Re: Kellwolf's Upgrade Updates

Sim 6 - Phase check sim

Well, this one went quite well. Started off at the gate like I had just accepted the aircraft from another crew. Did the flight deck inspection check, before start, cleared to start and pushed back. Got a no light off on the engine start, so that wasn't too bad. Taxi to 18R (RVR 700) and do the checklists on the way out. Got an N1 fan burst on the takeoff, so we aborted the takeoff. Zapped back to the end of the runway and did a normal takeoff. Climbed up to 10K for steep turn, takeoff stall and landing stall. Honestly, they were the best steep turns and stalls I've ever done. Told to intercept a radial outbound, and as we intercept we get a R FUEL FILTER caution message. MX says bring it back to MEM, so we go back for the LOC 18R. Lots of step down fixes on this one, so we did that....and FedEx was on the runway. Go around, and the engine caught fire about 500 AGL on the go around. Come back around for a SE ILS 36L to a landing. Zapped to the end of the runway again, and get a left engine flame out at V1. Get through the profile and the malfunction is reset. Then we get a FLAPS FAIL caution message and get vectors for the RNAV 36C. Do that just fine, and I'm done for the day.

After my sim partner had his turn, we still had FORTY FIVE MINUTES left in the lesson. So, he opted to do another takeoff stall since his was a little shaky. His last one was right on the money, though. My landings were shaky (kept floating), and we discovered it was b/c I try to land the sim like the actual airplane. It won't do it. You just have to more or less thump it on. Once I got that figured out, it was in the first 1500 ft everytime. Two engines, one engine, no flaps. Didn't matter. Once I got it figured out that you really DON'T flare in the sim, it was cool. Basically, the thrust vector generated by pulling the engines to idle pulls the nose up (yeah, it's backwards from GA airplanes b/c the engines are in the TAIL). It actually pulls the nose up into a near perfect flare when you do it. Works in the sim. You'll rupture someone's spleen doing that in the real plane, though.

So, I'm officially signed off for the checkride on Thurs. I'm off tomorrow, my sim partner goes on Wed, and my turn is at 10 am on Thurs. If things go well, we've got LOFT on Fri and Cat II training on Mon.
__________________
"I'm The Doctor, by the way. Run for your life!"
kellwolf is offline   Reply With Quote